Transitions Week (March 10th - 16th)
Weekly Coaching Tips
DETAIL HEAVY WEEK, BRING ENERGY TO THE PLAYERS
PROPER DEMONSTRATIONS FOR PLAYERS, BE DETAILED
KEEP STANDARDS HIGH FOR THE PLAYERS
ADD TIMERS TO ACTIVITIES TO CREATE GAME LIKE TRANSITIONS
COACH WILLINGNESS TO REACT QUICKLY
Topic, Objective & Coaching Points
Attacking & Defensive Transitions (March 10th - March 16th)
Objective: Players will gain the tools necessary to begin and stop counter attacks, allowing them to control all moments of the game!
Coaching Points:
Attacking Transition:
Commit defender
Analyze space between defender and ball
Analyze space behind defender
Decision: Dribble or pass (try to add disguise)
Change of pace after ball beats defender ball
Defensive Transition:
Arrive at the ball quickly
Slow down as you get close
Get low and delay
Wait for a trigger to win the ball
bad touch
attacker’s head is down
attacker turns their back
Arrival Activity
Dribbling Square with change of tempo
1UP 1v2 to 2v1 Transition Activity
Structure
Set up an area where 18-14 yards is the halfway line, with enough width for a 2v1
set up a big goal facing a bownet
Place cones of the same colour on either side of the goal, those are the where the defenders start
place a cone beside the small goal, this is where the attackers start
the actions start with the defenders playing a pass to the attacker, from there its 1v2
the attacker tries to score for 3 points, and the defenders try to score on the small goal for 1 point
Progression/Regression
add a timer on the action
add an attacker that is making a late run(5 second head start)
take away a defender
Continuous Transitional 1v1 Game
Structure
a normal small sided games pitch
set up a cone on each side of each goal
set up 2 teams and place them diagonally from each other
one team will begin as a defender, the other will have the ball as the attacker
the game starts when the defender runs into the field of play
from there the attacker will step in to create a 1v1
they will then play out a 1v1 game either ending with a goal from the attacker, a goal from the defender, or the ball goes out of play
if the attacker scores or the ball goes out, the attacker will become the defender with the next person in line becoming the new attacker
if the defender wins the ball back and scores, they stay as a defender
enforce quick thinking after the 1v1 action and into the next (quick reactions from AT to DT, and vice versa)
Progression/Regression
switch the sides and match ups of players
Cone Drop Transition Game (LARGE PITCH)
Structure
Set up a LARGE sided game pitch
set up 2 teams
every player has a cone in their hands, as soon as they touch the ball they drop their cones
in defensive transition players will have to run to pick up their cone before defending
Progression/Regression
touch restrictions
players can only grab their cone
players can grab any cone of their colour
Partner Session Alternative
Speed Dribbling 1v1
Structure
set up a normal small sided games pitch, with lines set into 3rds
set up a cone beside each net, diagonally from eachother
players will start on their cone
when the coach yells “go”, players are trying to dribble around the opposite goal and get across the line to score
the winner of that action gets a point and will receive another ball from the coach
from there its a 1v1 for another point
Progression/Regression
2 laps of the nets
difficult passes into the 1v1 attacker
Grassroots Session Plan
Arrival Activity
Change of Tempo Dribbling Square
Structure
Dribble like a sloth
Dribble like a cheetah
Regular Speed
Coaches choice
1UP Revenge Tag
Structure
set up a large box
Normal game of tag
start with 1-2 taggers
If you tag a player, they then become the tagger
every tag is worth 1 point
if you tag-back the player that tagged you, you get 2 points
Progression/Regression
Add a ball
everyone has a ball except taggers
if taggers kick out the players ball, they must do 5 “I’m a stars” before they can get back in
if the taggers secure possession of the ball, they get 2 points, and the other player becomes the tagger
if you secure possession from the person you just lost the ball to 4 points
1UP Attacking Transition Number Game
Structure
set up a 25 yard area, with the same width as the 18 yard box
set up a small goal on the opposite line to the big goal
set up an attacking cone on one side line 2-3 yards past the 18 yard line
set up a defending cone on the opposite side 2-3 yards inside the 18 yard line
the action starts with the coach calling a number(s)
the coach passes the ball in the middle (attackers should win it)
the attackers are trying to score on the big goal, the defenders in the small goal
2-3 minute rounds, then switch the teams to the other side
Progression/Regression
add a timer on the action
Unrestricted Small Sided Game
Structure
Normall SSG
Play Proper throws, corners, and free kicks for players to learn the game